Jeff Kaplan explains why Overwatch matchmaking doesn’t consider hero preferences

While we’ll have to wait for Overwatch 2 before Blizzard delivers new characters or big new missions, that doesn’t mean developers are done with the first game. Dexerto points out forum posts by lead developer Jeff Kaplan that mention the team will finally deal with a few problems that have been around since the game launched that are tied to matchmaking for its more casual Quick Play game mode. Unlike competitive matches, Quick Play rounds continue even if a player or two drops out, and it attempts to fill the holes on the fly. That can become an issue if you’ve been waiting a long amount of time to play in-demand classes like damage and you suddenly get dropped into a match with not much time left and no hope of winning, or worse, added just as the game ends so that all you get to see is a “defeat” screen and a Play of the Game that had nothing to do with you. It’s always been a frustrating problem with Overwatch that has been somewhat overlooked as many tweaks focus on the more intensely debated areas of the game. Ever since Blizzard added role queues that can keep players waiting for upwards of 20 minutes at times, it’s even worse.

Overwatch Matchmaking Concerns

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Image via Blizzard Entertainment. Overwatch players can be hesitant to group up. Some people think there’s a rank points penalty for grouping up. Others feel.

Gamereactor uses cookies to ensure that we give you the best browsing experience on our website. If you continue, we’ll assume that you are happy with our cookies policy. While the Summer Games event has only just kicked off in Overwatch, Blizzard has even more big news for fans of the game, as they’ve unveiled a new system called Role Queue, which game director Jeff Kaplan also discusses in the video below.

Today we’re introducing a brand-new Role Queue system to help ensure Overwatch matches continue to be fair and fun well into the future, and create an environment that fosters teamwork and encourages players to bring their very best to every match,” Blizzard writes. At the moment you choose your role at the opening of a match, but with this new system that won’t work in quite the same way. Right now Blizzard feels players have “tension, pressure, disappointment, or event hostility” as a team composition is assembled we’ve all been there, when your team needs a healer and a Hanzo pops up , but the matchmaking and queuing systems in Competitive and Quick Play have been changed in an attempt to avoid this.

With Role Queue you select which role you want to play – tank, support, or damage – before any matches start, and the system will match two tanks, two supports, and two damages together, with players this selecting their heroes within the role once they’re in the match, forcing a setup. At the end of the match you’ll return to the menu to select your role, and the process repeats.

Each of the three roles has its own queue with their own estimates for wait times, decided based on the number of players, and those who queue for roles in high demand may even get a reward as an incentive.

Overwatch developer explains how group matchmaking works ahead of Looking for Group launch

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Overwatch Tightens Matchmaking Algorithm for Fairer Matches

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Elo hell is a video gaming term used in MOBAs and other multiplayer online games with competitive modes. It refers to portions of the matchmaking ranking spectrum where individual The third competitive season of Overwatch introduced changes in skill rating ostensibly designed to prevent players from being stuck in.

The update serves to match players with others in a team that would be closer to their rankings. The result should be a much fairer team composition rather than Diamond League Elites playing with Bronze-tier players. While this is great news for many players, especially those who are new and need time to level up. It has the caveat of lengthening the wait times before being able to participate in a match.

Overwatch servers tends to be very fast when it comes to moving players into matches. The new patch however, will slow that down since it will take longer for the servers to find a room with the right composition of players. For many users, myself included, this sounds like a fair trade off. Unlike other games, Overwatch lets players do skirmish rounds in between wait periods anyway.

These skirmishes do not count against the ranking, but is a great way to try out new characters and practice versus humans. Users can also watch their own highlight reels or sort through their hero gallery while waiting for a connection. As long as it does not take 30 minutes.

The Math Behind Your Competitive Overwatch Match

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Quick Play

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The Role Queue system is designed to help take the edge off this process, ultimately leading to matches that feel fairer and more fun, where players are in roles that they want to be in. The matchmaking system will then match two tanks, two supports, and two damage heroes to create a team, and upon entering match, players will select heroes within their chosen roles. At the end of a match in both Competitive Play and Quick Play , players will return to the main menu and select their role before queuing for the next game.

Each of the three roles will have its own queue, and players will be able to see estimates for the wait time for each at the role-selection screen. To help incentivize a more even distribution of players across all roles, players who queue for roles that are currently in high demand may get a reward. We believe that Role Queue will improve match quality, give players more control over their gameplay experience, and provide more positive social experiences between teammates.

While Role Queue will shake up the team composition meta-game, we also wanted to do a balance pass to make sure every hero is still viable and useful to play.

Overwatch is fundamentally changing how matchmaking works

One of the best Widowmaker players in the world complained to us about long queue times. The end result was that it took him an extremely long time to find a match. Now one of the best Widowmaker players was facing off against players at a lower skill level. The system was designed with the best intent. But the results were pretty disastrous. The post is actually full of fascinating information that provides a real insight into the challenges of creating and managing a good matchmaking system.

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Today Blizzard announced a major change to the way Overwatch will be played. The game is introducing a Role Queue system, and with it a role lock. Instead of freeform character selection, players in most modes of play will be forced to form their six-person team out of two tanks, two supports, and two DPS heroes. The Role Queue system is designed to help take the edge off this process, ultimately leading to matches that feel fairer and more fun, where players are in roles that they want to be in.

With Role Queue, you no longer queue up for matchmaking and then determine your team composition at the hero select screen. Instead, you choose a role tank, support, or damage and queue into that specific role. You’ll then be matched with other players, forming a team of two apiece, much like how MMO games match players into parties of one tank, one healer, and multiple DPS.

Once in a game, you’re free to choose any hero within your chosen role, but you can’t swap to a different role mid-game. In other words, if you’ve queued up as a Tank, you can change from Reinhardt to Roadhog or Orisa without issue, but you couldn’t swap over to Tracer or Brigitte until the next game.

Overwatch getting Role Queue system to change matchmaking

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After Blizzard Entertainment announced Role Queue , it received positive feedback from the Overwatch community as a healthy change to the Overwatch online experience. A lot of players are happy as there is no more full DPS squad, no more teams made up of players all only proficient at the same role. Or no more 0 Tank or Support heroes on the team. But unfortunately, now that the Comp Matchmaker is split in 3, there are some problems that need to be addressed.

Anecdotally, in mid-Diamond, the Tank role is very volatile. Some games there are tank mains who clearly understands the game. As a result there is a good percentage of losses for the higher SR player. In extreme cases, every game becomes unwinnable for hours until more people come online. Plus the new play-as-you-wait feature makes waiting feel better. Sign in.

Group matchmaking overwatch

Quick Play is one of the Play Modes of Overwatch. In this mode, players don’t have to dedicate as much time to a single game, as they may leave after any match, even if they didn’t complete the full set of attack and defense. The game will keep groups of twelve together until the server must restart or too many players leave. After both teams have played a rotation of attack and defense or, in the case of Control maps, after the match has finished , the teams are re-balanced.

Players are matched based on several factors, including but not limited to: [2]. Sign In.

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